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Get Started with Coding in the Classroom

A simple approach to start teaching code, developed in partnership with Kano.

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A FUN, PRACTICAL APPROACH TO INTRODUCING CODING IN YOUR CLASSROOM

Getting started with coding in the classroom can be a challenge for many teachers. Chances are, it's not something you studied at school and the technology itself moves fast.

In this course we've partnered with computing experts Kano to bring you 37 short, bitesized lessons designed to make bringing coding into your classroom simple.

We'll cover:

  1. How to use play, storytelling, simple steps and "physical computing" in your approach to teaching.
  2. Top tips on what to expect and how to approach coding in a project-based learning environment - helping to build core 21st century skills along the way
  3. Straightforward definitions of key terms
  4. And, live classroom activities perfect for getting started


The aim is to help get you through Day 1 and give you the confidence to explore further.

Throughout you'll notice links to methodologies and concepts that you'll probably already be familiar with like:

  • project-based learning,
  • 21st century skills
  • and a "student centered" classroom.

You'll also start to see how the processes behind coding can be applied right across the curriculum.


NO PREVIOUS EXPERIENCE NEEDED

This course assumes no previous knowledge of computing so it's perfect for absolute beginners, particularly in a primary / K-6 setting. However, teachers at higher grade levels will find it a useful primer with activities that can be easily adapted for your own requirements.

And while you'll see plenty of examples of how to use Kano kits, you don't need to have a Kano - or any hardware at all - to use this course.

Each classroom activity has been designed to teach core concepts before you turn on the computers; and the teaching tips will work with just about any hardware or software you might have in your classroom.



In Partnership With

Kano
Kano

Kano is a computer anyone can make™. Our mission is to give young people – and the young at heart – a simple, fun way to make and play with technology, and take control of the world around them.


What's In This Resource?


  Introduction
Available in days
days after you enroll
  Next Steps
Available in days
days after you enroll

Frequently Asked Questions


I don't have a Kano, can I still use this course?
Absolutely. Throughout the course you will see examples of the Kano being used but the basic concepts apply to teaching with just about any device. You can also access many of the Kano apps - for free - from any browser and so can use them in the classroom even if you don't have the Kano kit. We provide links throughout.
What grade levels is this course aimed at?
This course is designed to support teacher professional learning across all grade levels. It's aimed at teachers with little or no previous experience of teaching coding or technology. The examples and activities used are probably most suited to a primary / K-6 classroom however they can easily be adapted for higher grade levels.
Can I use these videos in my classroom?
We're cool with that.
When does the course start and finish?
You can start right away with lifetime access to all course content.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!